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同步拉取 #17805

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wants to merge 2,052 commits into from
Closed

同步拉取 #17805

wants to merge 2,052 commits into from

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robinyaogo
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Re: #

Changelog


Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

caryliu1999 and others added 30 commits March 26, 2020 16:19
)

* Fix the error when 3d particle prefab run go back in editor.

* refine culling
* optimize 2d particle

* optimize 2d particle

* optimize 2d particle

* code style

* code style

* annotation
* fix issue that destroy asset twice

* fix that register audio handler failed

* fix preloading

* refine

* refine api docs

* setTexture with a url of image is not supported anymore

* refine

* refine loadNativeFile aviod repeating download

* avoid releasing asset in other bundle

* refine
* 修复bug cocos#6387

cocos#6387

* Update blend-func.js

* Update blend-func.js

* Update blend-func.js
* fixed that texture can not update when there is no image

* refine
* remove raw asset

* polish autoReleaseAssets

* update deprecate info

* update deprecate info

* should call start, update, lateUpdate only if they are functions
* rm mesh module in 3D module

* refine code
xunyi0 and others added 27 commits September 1, 2020 15:46
* Correct the misspelling of TOUCH_MOVE.

* Commit changes
* Fix some errors in API documentation.

* Commit changes

* Commit changes
* throw an error when no image available

* refine
…cocos#7372)

* fix click video player callback use isPlaying when the pause invalid

* refine code
* fix set font failed in native

* return error when load direct asset failed even assetManager.force is enabled

* Use copy if requests is array
* record remote server address

* refine
调整依据: 
FPS 通常是人么最关系的.
DrawCall 次之.
而三个关于时间的指标 应该放在一起.
* fix memory leaks

* free after uploading

* check bundle before create one

* revert

* revert

* revert
* hack iOS 14 buffer switching mechanism

* refine

* add description
@robinyaogo robinyaogo closed this Nov 4, 2024
@robinyaogo robinyaogo reopened this Nov 4, 2024
@robinyaogo robinyaogo closed this Nov 4, 2024
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